# ---
# $parser:ntclserver$ $class:ntransformnode$
# ---
.setlocalbox -0.002958 0.000000 -0.000003 0.102130 0.337867 0.337864
new ntransformnode wheel_front_0
	sel wheel_front_0
	new nshapenode wheel_rim
		sel wheel_rim
		.setlocalbox -0.004065 -0.000003 0.000002 0.101022 0.234661 0.234666
		.settexture "DiffMap0" "home:export/textures/cars/volt/volt_wheel"
		.settexture "DiffMap1" "home:export/textures/cars/volt/volt_white"
		.settexture "BumpMap0" "home:export/textures/cars/volt/volt_alphablack_bump"
		.setint "CullMode" 2
		.setvector "MatDiffuse" 0.994500 0.994500 0.994500 0.000000
		.setfloat "MatSpecularPower" 32.000000
		.setfloat "BumpScale" 0.000000
		.setshader "car_wheel_color"
		.setmesh "home:export/meshes/cars/volt/che_volt_11_wheel.nvx2"
		.setgroupindex 0
		.setneedsvertexshader false
	sel ..
	new nshapenode wheel_tire
		sel wheel_tire
		.setlocalbox -0.002958 0.000000 -0.000003 0.102130 0.337867 0.337864
		.settexture "DiffMap0" "home:export/textures/cars/volt/volt_tire"
		.settexture "DiffMap1" "home:export/textures/cars/volt/volt_white"
		.settexture "BumpMap0" "home:export/textures/cars/volt/volt_alphablack_bump"
		.setint "CullMode" 2
		.setvector "MatDiffuse" 0.994500 0.994500 0.994500 0.000000
		.setfloat "MatSpecularPower" 32.000000
		.setfloat "BumpScale" 0.000000
		.setshader "car_wheel_color"
		.setmesh "home:export/meshes/cars/volt/che_volt_11_wheel.nvx2"
		.setgroupindex 1
		.setneedsvertexshader false
	sel ..
	new nshapenode rotor_steel_11
		sel rotor_steel_11
		.setlocalbox 0.000002 0.000000 0.000000 0.014046 0.139695 0.139695
		.settexture "DiffMap0" "home:export/textures/cars/volt/volt_rotor"
		.settexture "DiffMap1" "home:export/textures/cars/volt/volt_white"
		.settexture "BumpMap0" "home:export/textures/cars/volt/volt_alphablack_bump"
		.setint "CullMode" 2
		.setvector "MatDiffuse" 0.994500 0.994500 0.994500 0.000000
		.setfloat "MatSpecularPower" 32.000000
		.setfloat "BumpScale" 0.000000
		.setshader "car_wheel_color"
		.setmesh "home:export/meshes/cars/volt/che_volt_11_wheel.nvx2"
		.setgroupindex 2
		.setneedsvertexshader false
	sel ..
sel ..
# ---
# Eof
